Aliens: Fireteam Elite 2 missions

Aliens: Fireteam Elite 2 Missions

Aliens: Fireteam Elite 2 missions: 15 Campaign runs on LV-558 across four biomes. Names TBA. Read the briefing, match ammo, then drop from the Endeavor hub.

IGN First — full Prologue drop on LV-558.

~11 min read

At A Glance

This Aliens: Fireteam Elite 2 missions index is the Campaign loop for Aliens: Fireteam Elite 2 from Cold Iron Studios, published by Daybreak Game Company: 15 linear story drops across four biomes on LV-558 / Storr Boon’s, with UAS / USS Endeavor as the between-mission hub. Horde’s three maps sit on top of those 15 — they are not extra campaign numbers. Full mission titles stay TBA. Verified August 26, 2026 · Steam store.

FactDetail
Campaign count15 missions — campaign-only (developer Discord, launch window)
HordeThree dedicated maps on top of the 15 — Blacksite · Crash Landed · Crusher
BiomesFour unique biomes on LV-558 / Storr Boon’s Mining Facility
HubUAS / USS Endeavor — loadout, vendors, cosmetics
StructureLinear episodes like Fireteam Elite 1; bigger than a three-act split
Length (rough)~30–40 minutes per mission — skill and difficulty change this a lot
Preview slicePrologue + first chapter = four missions in AvP Galaxy hands-on
BriefingMission select shows which enemy types you will face
QueenDevelopers: you will be able to fight the Queen — phase table TBA
NamesFull 15 titles not verified here — do not invent them
PlatformSteam · Epic · PS5 · Xbox Series X|S · Switch 2 (Autumn 2026)
Mode1–4 co-op · AI fill · crossplay
SteamApp 3448650
Last verifiedAugust 26, 2026

How many Aliens: Fireteam Elite 2 missions are there?

Fifteen. That is the launch-window developer answer: the campaign is 15 missions, and those 15 are campaign only. Horde is a separate mode with three unique maps (Blacksite, Crash Landed, Crusher). Do not add the Horde maps into the campaign count, and do not subtract a Prologue as if the remaining list were 14 — Prologue is part of the story slice players actually drop, not a secret sixteenth SKU.

Campaign fight against Warriors and Drones
BucketCountWhat it is
Campaign missions15Linear story drops on LV-558 — the number this page owns
Horde maps3Blacksite · Crash Landed · Crusher — not campaign slots
Biomes4Unique environments the 15 run across
Preview played (AvP)4Prologue + first chapter — not the full roster

It is bigger than a three-act recap

Developers described the campaign as still linear episodes like the first game, but a bit bigger than a three-act structure. Community write-ups that flatten the 15 into “five missions” are counting chapters, not drops. Steam-player notes that talk about 15 formal missions + Prologue are the same confusion in the other direction: treat Prologue as the opener you play, and keep the verified campaign number at 15 until an official in-game list recaptures titles.

Do not multiply the 30–40 minute figure

The same Discord Q&A gave a rough 30–40 minutes per mission and refused to multiply it. Difficulty, deaths, and how long you linger on crates change the evening. This wiki will not print an 8-hour or 12-hour campaign ETA as fact.

Once the count is locked, the next question is what those 15 are actually *about* — setting, hub, and who you are looking for.

What is confirmed about the campaign?

Colonial Marines on the USS / UAS Endeavor slow from FTL to LV-558 to investigate a distress signal from the Weyland-Yutani mining colony Storr Boon’s. Public copy is explicit this is not a clean rescue fantasy: the mining operation reads as a front for Xenomorph research. In-universe timing in previews: 2207, about 28 years after *Aliens* / *Alien 3*, and five years after Fireteam Elite 1 / LV-895.

Confirmed pieceWhat we use it forDo not invent
Storr Boon’s / LV-558Where every campaign drop happensA 15-row room-by-room walkthrough
Endeavor hubLoadout, vendors, cosmetics between dropsExact shop SKU lists
Captain Olivia ShippHub / briefing voice — more active than the first game in previewsFull dialogue trees
Fireteam BansheeMissing squad you are looking forA complete NPC ending chart
Fey / Esther / PiperNamed missing Marines in the AvP hands-on briefingWhich mission extracts which name
Atmosphere processorEarly-campaign landmark the squad had to resetA fake “mission 3” title for it
Enemy preview on launchAmmo and class pick before you confirmA hidden faction the card never shows
Mid-mission cutscenesStory beats inside the drop, not only on the shipCollectible / Intel room IDs
Queen is fightableDo not plan a campaign that only ever runs awayA phase table or HP bar

The opener is a search, not a safari

AvP Galaxy’s campaign preview played the prologue and first chapter — four missions. The briefing named a crashed dropship and three missing Marines: Fey (captain of Fireteam Banshee, returning from the first game), Esther (formerly the Endeavor station synthetic), and Piper (a newcomer). That is enough to know *why* you drop. It is not enough to stamp those four drops with invented titles.

Linear path, familiar landmarks

Levels can cross areas you already walked, with different time and weather — previews called that connected space, not a Metroidvania. You still have a linear path through the mission. Defense zones (highlighted green) give you a window to plant fortifications before you trigger a swarm. That is the campaign version of a hold, not a Horde map.

The next lock is where you spend between drops, and what “four biomes” actually means when we still lack a 15-name list.

How do the four biomes and the Endeavor hub work?

Four unique biomes is the developer number. Public materials do not ship a verified four-row name plate (jungle / ice / night / desert as a tidy wiki list). What is named on camera: colony interiors, a looming atmosphere processor, and later Horde maps that reuse the same visual language (Crash Landed near a processor; Blacksite as a reddish desert with a crashed Engineer vessel; Crusher underground in a mining facility). Use those as *looks*, not as campaign slot titles.

PlaceJobWhat is TBA
UAS / USS EndeavorHub: class kit, weapons, vendors, cosmeticsExact vendor inventories
Storr Boon’s colonyEarly campaign streets and interiorsWhich of the 15 sit here
Atmosphere processorLandmark / reset objective in the played openerOfficial mission title
Four biomes (unnamed)The 15 run across four unique environmentsOfficial biome labels
Green defense zonesPrep fortifications, then trigger the swarmCount per mission

The Endeavor is the spend screen

Between missions you are on the ship. That is where classes, weapons, and the Perk Grid live. Cosmetics can wait. Decals found in smaller crates inside missions (AvP hands-on) are optional loot, not a reason to backtrack a linear path. Do not park the first hours in the barber chair.

Horde maps are not biome DLC

Blacksite, Crash Landed, and Crusher are Horde layouts. They share LV-558’s look. They do not replace three of the 15. Preview copy also said Horde unlocks after the main story — confirm that gate on the live Endeavor; treat the exact unlock as TBA until captured.

Once the geography is a frame instead of a fake map pack, the next page job is the actual pre-drop checklist.

How should I prep a mission?

This is the mid-page click. Do it on the Endeavor before you confirm. It does not repeat the 15-count — it turns the briefing into a kit.

Campaign drop corridor interior on LV-558
  • Do01Confirm a base class — Specialist waits until the five kits have parts
  • Do02Leave empty seats alone — Alpha (mid), Beta (long), Gamma (shotgun) fill them
  • Do03Open the mission and read which enemy types the briefing lists
  • Do04Match Incendiary / Electric / Cryo / Piercing to that card
  • Do05Cover the Fireteam hole: trash clear, elite delete, control, rescue
  • Do06Set Casual or Standard until crates and revives are automatic — Insane unlock path stays TBA
  • Do07Plan to fight near ammo crates; infinite sidearm is the dry-mag answer, not a reason to skip restock
  • Do08Health kits: one carried at a time per human Marine — heal-then-swap
  • Do09On green defense zones: plant, then trigger — do not start the swarm while someone is shopping the crate
  • Do10Revive downs immediately — a full mid-mission resurrect stays TBA

Class is a hole-cover, not a rank

Duelist if you just want to shoot. Medic if the group already wipes on rescue. Machinist if you solo with AI fill and want extra guns on a hold. Marauder for corridor packs — watch friendly fire from Intense up. Hunter when the card shows armor. Full comparison: classes.

Difficulty is a rule set, not a badge

Casual and Standard teach the loop. Intense and above turn friendly fire on (launch-window guides), including abilities. Crouch the front of a gunline. Difficulty owns the sliders; this page only needs you not to raise the tier because a thumbnail said Insane is the real game.

The briefing is still the one select-screen decision that changes magazines. That is the next section.

After you plan a drop

Matched by build plan, shared topics, and guide progression — not random related links.

How does the enemy preview change the drop?

When you launch a mission, the game tells you which enemy types you will face. That is the ammo screen. Pair magazines to the card, not to a global “best ammo.” Full chart: elements. Kill order: enemies.

If the preview shows…PackWatch for
XenomorphsIncendiary (fire-sensitive in public materials)Siren first — calls and flees. Exploder acid. Warden melee + acid zone
PathogenCryo / Electric for controlHarbinger pin — delete before it locks a Marine
Weyland-Yutani SynthsPiercing on someone in the FireteamBulwark plates; they take cover and shoot back
Mixed Xeno + Synth (early chapter did this)Incendiary *and* piercing split across the four seatsSynths fighting Xenos in the same room — do not tunnel one faction
Unknown / TBA iconDo not guess a Morphic effectMorphic stays later / TBA

Priority kills beat a longer magazine

Siren — shoot it before it prints more aliens. Exploder — detonate it off the stack; step out of the puddle. Harbinger — Pathogen grab. Warden — survive the knockdown, then delete. Bulwark — piercing, not a thermal dump into the shield-legs. HP tables stay TBA.

Holds are campaign too

Green defense zones are not Horde. Prep the fortification window, trigger, hold near a crate, extract when the dropship is the objective. AvP’s played finale of the first chapter was a defense wait for pickup. If your Fireteam treats every room as a sprint, those zones are where the wipe happens.

Names are the last gap. The next section is what this wiki will not fake.

What mission names are still TBA?

Community / third-party chapter labels circulate. This page will not promote them into a 15-row official list. Use them only as “people have used these words,” then wait for in-game capture.

Label you may seeStatus on this wikiWhy
ProloguePlayed in previews as the openerNot a verified unique title card beyond “Prologue”
Rescue and RecoveryCommunity / third-party chapter labelTBA as an official mission name
Boarding PartySameTBA
Rock BottomSameTBA
Ancient AnomalySameTBA
Final EndeavorSameTBA
Missions 1–15 as a numbered dumpRejectedInventing titles is worse than a short index
Intel / collectible roomsNot listedNo room IDs captured this run
Per-mission enemy spawn tablesTBABriefing preview is the live substitute
Queen phase chartTBAFight is confirmed; mechanics are not

How this page will grow

When titles are captured in-game or listed officially, they land here as an index with briefing factions — not as a speedrun script. Until then, the useful object is the prep checklist and the enemy preview, not a fake TOC.

What to read when the drop is planned

Next: Horde if you want the three dedicated maps after (or gated behind) the campaign. Then difficulty before you raise the tier. First-drop habits: beginner guide.

Aliens: Fireteam Elite 2 missions FAQ

How many campaign missions are in Aliens: Fireteam Elite 2?

Fifteen. Launch-window developers said those 15 are campaign-only. Horde adds three unique maps on top — do not add them into the 15.

What are all Aliens: Fireteam Elite 2 mission names?

Full titles are TBA on this wiki. Community chapter labels (Rescue and Recovery, Boarding Party, Rock Bottom, Ancient Anomaly, Final Endeavor) stay unverified. This page will not invent a 15-row list.

Where is the campaign set?

LV-558 / Storr Boon’s Mining Facility, with UAS / USS Endeavor as the hub. Four unique biomes. In-universe previews place it in 2207, five years after Fireteam Elite 1.

Does the mission select show enemies?

Yes. Launch a mission and you are told which enemy types you will face. Match Incendiary / Electric / Cryo / Piercing to that card before you drop.

How long is a campaign mission?

Developers gave a rough 30–40 minutes and would not multiply it. Difficulty and deaths change the answer. This wiki will not print a fake campaign ETA.

Is there a Prologue?

Previews played a Prologue plus the first chapter (four missions in that hands-on). Treat Prologue as the opener you play, not a secret extra beyond the 15 until titles are recaptured.

Do you fight the Queen in Aliens: Fireteam Elite 2?

Developers said you will be able to fight the Queen. There is no phase table or HP sheet on this page yet.

Is Horde part of the 15 missions?

No. Horde is a dedicated mode with Blacksite, Crash Landed, and Crusher. Preview copy said it unlocks after the main story — confirm the live gate on the Endeavor.

Can I play campaign missions solo?

Yes. Empty Fireteam seats fill with AI bots Alpha, Beta, and Gamma. Co-op is 1–4 Colonial Marines with cross-platform play listed on storefronts.

Last verified?

August 26, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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